#include "Precompile.h"
#include "DX11ComputeShader.h"

namespace Graphics{
	DX11ComputeShader::DX11ComputeShader(std::string &filename, RenderContext* handle):ComputeShader(filename, handle){
		
	}
	
	DX11ComputeShader::~DX11ComputeShader(){
	
	}

	void DX11ComputeShader::setShader(void* context){
		
	}
}